Monday, March 6, 2017

3D Class S2 Class 08 Organic Bust Project (Textures, Materials and UE4 Display)

As the final week of our bust project approached, so did GDC. This week, most of the cohort spent Tuesday through Sunday traveling to and from San Francisco for GDC. While it was a great experience and I wouldn't trade it for much, it did strain the time to work on this last leg of the assignment. This assignment took about 8.5 hours to tweak the bake, texture, and bring into Unreal Engine 4. For having never painted a character, let alone a grotesque, sickly looking zombie cyborg, I'm really pleased with how this texture job and the project as a whole ended up working out. The project as a whole took around 32 hours.

Here is my final digital rendition of AMP by sculptor Jordu Schell.

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