Monday, May 22, 2017

Ritual Site Project - Week 1

For my first personal project of the Summer semester, I've chosen a concept on ArtStation by Adam Taylor (Chromatinker .) Below is the concept piece with a preliminary breakdown of the assets I'll be creating as well as the schedule breakdown. By the midway check-in on May 30th, I will have my hi-res meshes completed, decimated, and in engine. The second half of the project, through June 7th, will be spent properly retopologizing necessary meshes, UVing, and texturing. A large portion of my rocks will be textured using custom tileable textures in Substance Designer.

Pinterest board references
Unreal Engine 4 block-out

Thursday, May 11, 2017

Dropped Call - Gas Station Environment

Today I finished my environment, which I named Dropped Call. The environment as a whole took between 80 and 90 hours. (I didn't time as accurately when I was compositing footage and taking screenshots) As my first full environment from FIEA, I'm really excited and pleased with how it all turned out.
https://www.artstation.com/artwork/RQWPr







Monday, May 1, 2017

3D Class S2 Class 13 Environment Project - Week 5

Here are the final screenshots of my abandoned gas station environment. The project took 71 hours in total and contains 45 separate assets. My hero prop for my environment is my phone booth, which can be viewed in a daytime lighting at the end of this blog post.








Monday, April 24, 2017

3D Class S2 Class 13 Environment Project - Week 4

This week I've returned to my gas station environment project that I had put on hold for my art test. I spent my time texturing several different props, such as the wall AC unit, trash can, side walk pieces, and the bumpy rubber sidewalk mat. I also increased the filth on my Ice Cooler. There's a lot to be done still, but I'm pleased with how it's turning out. The biggest thing holding me back now is my lighting.






Saturday, April 15, 2017

3D Class S2 Class 12: Personal Project Part 2

Here is my final submission for my art test with Hi-Rez Studios. The total project took me 65 hours to complete over the span of 12 days. It was a fantastic experience and regardless of the outcome, I am grateful to have been able to take the test. I'm proud of the work I've done and am hoping for the best. The final tri count was 12,836 and the texture resolution is 1024.

All Concepts Provided By Hi-Rez Studios For Art Test


Concept:



































My Work:





















Final Renders from Marmoset 2:



Monday, April 10, 2017

3D Class S2 Class 11: Personal Project Part 1

This week I finished my Hi-Rez art test. Altogether it took me 65 hours to complete. Towards the end I ran into some seam issues, but I was able to find a work around. This was an extremely rewarding project to work on and I'm very thankful to Hi-Rez for the oppotunity, regardless of what comes of it. My final tri count was 12,793.


All Concepts And Reference Provided And Owned By Hi-Rez Studios






Thursday, April 6, 2017

3D Class S2 Class 11: Personal Project Intro

For our final project of Spring semester we are doing a personal piece of our choosing. Nick was gracious enough to allow me to use my Hi-Rez art test as my personal project, which I started last week. For the test I was given the concept of a lantern (shown below) and was given 12 days to complete it. Today (Thursday) marks day 7 of 12. These constraints make my situation for this project a bit unusual as I'll be finishing the entire piece by the first turn-in of this personal project. I will be spending week 2 of the assignment finishing my environment from last project because Nick allowed me to postpone it to start the test. For the third and fourth week, it depends on what Nick allows, but I'm thinking either I'll spend the time working further on my environment or creating a small environment around my art test lantern.

All Concepts And Reference Provided And Owned By Hi-Rez Studios
My own work is only the Maya and Zbrush screenshots at the bottom of this post.

Reference:











Concept:






































Progress Shots: