Monday, July 24, 2017

Personal Project 3 - Dirty Bathroom Midway Update

Here is my midway update for the dirt bathroom project. I've modeled out the room which I will be using for my bathroom. I've also nearly completed texturing the urinals which will be in the scene. I've textured two different versions which will allow for vertex painting to add variation.
I wanted to get these two parts out of the way so I can spend the better part of this week working on my tileable textures without having to worry about these.

Monday, July 10, 2017

Project 3 Proposal

For the third and final project of the semester, I will be creating a run down and dirty bathroom environment with the intent of focusing primarily on tileable texture creation. The scene will be a smaller section of a bathroom and will include several variations of tiled materials, each with texture set variations that can be vertex painted in. The image below is NOT the concept I will be basing my project over, but is to suggest the level of wall/floor filth I'm aiming for.

Sunday, July 9, 2017

'93 Dodge Dakota Project - Week 4 Final

After 67 hours, my 3D '93 Dodge Dakota is finished. The mesh is 34k tris. I textured it a bit beat up and dirty to fit into my run down gas station scene. I also added the original red pin stripe and lettering because that's how my truck originally looked.

Sunday, June 25, 2017

'93 Dodge Dakota Project - Week 2 Midway Turnin

This marks the midway turn in for our second project. For this project I chose to model my truck, a 1993 Dodge Dakota, which will ultimately be placed into my Gas Station scene from last semester, being that the time period fits. I started the assignment out with the intention of making the high poly entirely in Fusion 360, however 5 hours in I realized that this wouldn't be possible with my time constraints and my current skill level. At the 5th hour, I switched to Maya to start over and made up the lost work within 1.5 hours. This project is currently at the 20 hour mark (15 if you don't include the 5 hours of shenanigans in Fusion.)

Wednesday, June 14, 2017

Project 2 and Research Topic Declaration

For my 2nd Personal Project, I will be modeling my truck, a 1993 Dodge Dakota in Fusion 360. In the month long project, I will take the asset to completion and make it a part of my Dropped Call gas station environment.
Week 1: Begin high poly
Week 2: Finish high poly in Fusion
Week 3: Retopologize and Bake
Week 4: Texture

For my project research, I will be researching and learning more about Substance Designer. I will be incorporating more Designer work in my projects as I progress through this third semester.
Below is an image representing the state of my progress and knowledge thus far.

Sunday, June 11, 2017

Ritual Site Project - Week 4

For our final week of this personal project, I focused on finishing textures and level population. This last two weeks took about 30 hours to finish. In total, I spend close to 60 hours on the project. I'm proud of how it came out and learned a lot about tileable textures and blending textures to create more detail materials in UE4.

The project as a whole was inspired and based on a concept by Adam Taylor (chromatinker .)

Tileable Materials from Substance Designer
 Texture Blending in Unreal Engine 4

Tuesday, June 6, 2017

Ritual Site Project - Week 3

This week I've been creating tileable textures for my scene. I'm running a bit behind schedule because of Capstone, but here is a grass texture that I finished. It was made entirely in Substance Designer. The images below are as follows: 1x tiling, 2x tiling, and the Node Graph.