Wednesday, June 14, 2017

Project 2 and Research Topic Declaration

For my 2nd Personal Project, I will be modeling my truck, a 1993 Dodge Dakota in Fusion 360. In the month long project, I will take the asset to completion and make it a part of my Dropped Call gas station environment.
Week 1: Begin high poly
Week 2: Finish high poly in Fusion
Week 3: Retopologize and Bake
Week 4: Texture






For my project research, I will be researching and learning more about Substance Designer. I will be incorporating more Designer work in my projects as I progress through this third semester.
Below is an image representing the state of my progress and knowledge thus far.



Sunday, June 11, 2017

Ritual Site Project - Week 4

For our final week of this personal project, I focused on finishing textures and level population. This last two weeks took about 30 hours to finish. In total, I spend close to 60 hours on the project. I'm proud of how it came out and learned a lot about tileable textures and blending textures to create more detail materials in UE4.

The project as a whole was inspired and based on a concept by Adam Taylor (chromatinker .)







Tileable Materials from Substance Designer
 Texture Blending in Unreal Engine 4






Tuesday, June 6, 2017

Ritual Site Project - Week 3

This week I've been creating tileable textures for my scene. I'm running a bit behind schedule because of Capstone, but here is a grass texture that I finished. It was made entirely in Substance Designer. The images below are as follows: 1x tiling, 2x tiling, and the Node Graph.




Tuesday, May 30, 2017

Ritual Site Project - Week 2

This turn in marks the midway point of our first personal project of Summer semester. I stated at the beginning of my project that by midway, I would have all of my high poly sculpts finished, with the decimated models in engine and the normal maps baked and applied. Below are a couple images of high poly sculpts, and then several in engine screenshots of the models with normals. This leg of the assignment took 27 hours.










Monday, May 22, 2017

Ritual Site Project - Week 1

For my first personal project of the Summer semester, I've chosen a concept on ArtStation by Adam Taylor (Chromatinker .) Below is the concept piece with a preliminary breakdown of the assets I'll be creating as well as the schedule breakdown. By the midway check-in on May 30th, I will have my hi-res meshes completed, decimated, and in engine. The second half of the project, through June 7th, will be spent properly retopologizing necessary meshes, UVing, and texturing. A large portion of my rocks will be textured using custom tileable textures in Substance Designer.

Pinterest board references
Unreal Engine 4 block-out

Thursday, May 11, 2017

Dropped Call - Gas Station Environment

Today I finished my environment, which I named Dropped Call. The environment as a whole took between 80 and 90 hours. (I didn't time as accurately when I was compositing footage and taking screenshots) As my first full environment from FIEA, I'm really excited and pleased with how it all turned out.
https://www.artstation.com/artwork/RQWPr







Monday, May 1, 2017

3D Class S2 Class 13 Environment Project - Week 5

Here are the final screenshots of my abandoned gas station environment. The project took 71 hours in total and contains 45 separate assets. My hero prop for my environment is my phone booth, which can be viewed in a daytime lighting at the end of this blog post.