For my first personal project of the Summer semester, I've chosen a concept on
ArtStation by Adam Taylor (Chromatinker .) Below is the concept piece with a preliminary breakdown of the assets I'll be creating as well as the schedule breakdown. By the midway check-in on May 30th, I will have my hi-res meshes completed, decimated, and in engine. The second half of the project, through June 7th, will be spent properly retopologizing necessary meshes, UVing, and texturing. A large portion of my rocks will be textured using custom tileable textures in Substance Designer.
Pinterest board references
Unreal Engine 4 block-out
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